Class_name = "CBatchExplosion"
object_name = "HE_076mm_7kg_458g_object"

//  76    34-,   =458,   6610,  76

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_500-1000g_object.epl",false
visualradius=12

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=7				//   
AnimationTime=7			//   
Ranges=3,0.01,0.32,0.33		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=25.6	//    ,   
TNT_equ=0.458	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	11,5328,	0,10655
ArmorFoug=1.0,-1,	2,759,		0,1518
ArmorFoug=3.0,-1,				0,168
ArmorFoug=5.5,-1,				0,50

//  
ShrapnelQuantity=821
FragmentMass=0.0030
//  : , ,  (,   )
ArmorShr=0.0,624,	17,58,	14,146,	0,233
ArmorShr=2.5,587,	14,52,	11,129,	0,206
ArmorShr=12.8,462,	6,32,	5,80,	0,128
ArmorShr=25.6,352,			2,19,	0,74